Game Type - Elimination PS3
GT
No screenshot available
Ok, after extensive testing with Larry L “EzPickens” (Thanks Larry) here is the first of three Elimination Game Types. Elimination is a “Last Man Standing” game. Each player gets a pre-determined number of lives, last player alive wins. It is very addictive and lots of fun. Bug: You will not be able to search for this game type among the servers online, but you can always invite your friends to join you in Elimination or get lucky and find a server that has Elimination running. When running a server online please indicate “Elimination” in the description to make it easier for players to find.
Anybody that joins a server running this game type will automatically download the game type to their PS3, just like a mutator. It will take a bit longer to download than a mutator because it is a larger file than a mutator. To run a server or play offline with this game type you need to download and install this mod to your PS3.
When setting up a game with this game type, make sure to change the settings on the “Settings” page to your liking before starting. Settings: Goal Score: This sets the number of lives each player gets. Force Respawn: Set to “Yes” gives each player Full weapons and ammo, but no weapon pickups on the map. Set to “No” gives each player default weapon loadouts and weapon pickups are available on the map. Elimination game type always forces respawn regardless of what this is set to.
The top right hud shows “lives left” instead of score.
If you join a game that has already started you start as a spectator until the next round. When you loose all your lives you become a spectator. Below is a description of what some of the buttons do when you are spectator. R1: Camera goes to player in 1st place. R2: Camera goes to the next player that is alive with each press. L1: Changes camera to free mode.
PS3 INSTALL: Save to USB as PS3/SAVEDATA/BLUS30086-MODIMPORT/USERDATA.JAM
This mod was recovered from the Internet Archive. View original page on Wayback Machine.
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